It's got one tiny problem that is so annoying, I'd consider it a deal breaker: There's a teenie plastic tab molded into the skeg control, that is intended to keep the skeg from accidentally depoloying. This tab will break if you look at it wrong.
He's paddled it on the Nantahala once, but, has moved on to river-runner/play boat. He'd tried it in the local play spot, which was, of course, humbling. And, every time he'd get pitched off of a surf wave, and rolled up, the damned skeg was deployed! I tried the Rogue briefly in flat water, and found it better than a Remix XP9, but, that's not a good direct comparison.
As far as a short-ish sea kayak, I get that it would not be used on your current whitewater runs. But, how about going with a Dagger Alchemy, which would have more playfulness, and could be used in certain downriver runs, better than the Journey.
EZ Launch™ Kayak & Canoe
URCHIN Portable Anchor
Canoe Pack Liner
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